Logix3D is a fascinating little logic game that gave me all the challenge I could handle while still having logic level depths to spare. It is built using the 3D interface for mobile Java, and thus it presents many 3D views of the game action. The game action itself is played on a 2D grid.
The game action is reminiscent of an old puzzle game from the physical world in which you have one empty space on a grid of movable blocks, and have to move the individual blocks around to solve the puzzle. In Logix3D, however, the object of the game is to get a set of colored boxes to line up so that they fall directly on top of similarly-colored ‘target’ boxes. The fewer moves it takes to do so, the better. The targets are distinguished by their appearance of 3D effervescence, or tiny bubbles circulating above the target cells. In the screen below, for example, the target cells are in the upper portion of the screen and the boxes you need to move are in the lower portion of the screen.
I played the game on my Nokia N97 using the 5-way rocker (D-switch), but it can also be played on the touch screen by tapping on the screen itself. There are no virtual keys, as it is controlled by gestures. You just touch the screen to get its attention and then gesture right, left, up or down to move the blocks of cells. All of the boxes move together, while the targets stay put. Boxes that are blocked by a wall cell that is in their way do not move. That is the point, really, because you will not be able to solve the puzzle without differentiating the movement of the individual boxes by ramming some into walls while others are unobstructed.
Below is a simple example of doing just that. It is the middle of the game started above. I noticed in the initial position that the sequence of colors of the target cells was exactly the opposite of the sequence of colors of the regular boxes. So, I used the wall cell in the middle of the maze to shear off boxes from the line so that they could be re-arranged individually. The screen below shows that I was about halfway through the re-alignment process, as the three boxes on the left are aligned while the other three are not. Notice that the number of moves is also shown in the upper left. If I were to do this level again, I’m sure I could do better than that.
There are 120 levels of play in Logix3D, each with five degrees of difficulty of game play. The maze showed above is as simple as possible, while the mazes shown below are a little more intricate.
Advanced players can also build their own mazes using the edit function of the game. As the screen below shows, you can place wall cells one by one to create the maze, and then place boxes and target cells where you want them to complete the initial frame of the puzzle.
Overall, this is a very intellectually challenging game from the Czech Republic-based Jollybox. I found it much more fun than just using the 5-key repeatedly to shoot down space aliens. Logix3D is priced at $2.99 (USD) in Ovi Store.




































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